They could spawn placeables, monsters, encounters, gold, equipment, visual effects, give items or take them away from the player, possess a creature and assume all of its powers, command any creature to do anything within the game's parameters (e.g. As said, the DM's power was absolute and they could do anything they wanted. There's a whole WORLD of gaming there.Ī lot of you are complaining about the single player experience of NWN, but I can tell you right now that NWN1 wasn't made to be a single player experience (at least not in the vein of the BG/IWD series), due to the presence of the Toolset.Īs someone else who has played the NWN series to death with other online players, I am not impressed by how Sword Coast Legends is handling the DM aspect. In short, if you can get past the dated graphics, you should really check out NWN and NWN2. It is in essence the definition of what SCL looks to be offering. And there are dozens of Persistent world type modules that still run today for both games. As a result, there are literally Hundreds of modules that were created by enthusiastic community amateurs for NWN2, and probably thousands created for NWN. There is a very robust and easily approachable editor in NWN such that almost anyone can set up adventures and play them with friends, or post them on the internet. You have just as many tactical options and combats as you find in BG, and in fact NWN was heralded as the Spiritual successor to BG, though admittedly it never really reached those heights until later in the NWN2 cycle.Īlso, if you base NWN or NWN2 on their original campaigns, you are seriously missing out on the world of game play that they represent. The camera was Isometric (for most of the settings) and it was not a first person game in inception. You could have a full group and often did. I haven't read up much on the details of the game, but if it allows players to recreate a proper AD&D tabletop experience over the internet, then it might just be the catalyst for many more video game players to access the D&D world through a simpler and more convenient - as has been said already, there would appear to be a lot about NWN and NWN2 that didn't show up in that Let's Play. The scenery is beautiful, but the characters and monsters look a bit cartoony for my liking, though nothing I cannot live with. Visually it looks like something between Baldur's Gate and Diablo 3. In NWN you controlled one character, and sometimes a follower, and it was a first person game, which completely changes the perspective and feel of the game compared to IE games.Īs far as I can tell, SCL is much closer to Baldur's Gate and other IE games than NWN. and I don't see how SCL is a successor to NWN. I never played NWN, though I have seen bits of it on Let's Plays. Instead, the game aims to "capture the feel of the latest edition of rules, but not necessarily the specific mechanics" with the goal of "adapting the fifth edition tabletop ruleset to better work in a videogame" in a way that "feels true to D&D.I know with PoE so near to release, everyone is hyped about that game at the moment, but honestly, having seem the trailer for Sword Coast Legends and the first gameplay footage, I am more excited about the potential of this game! Although the game uses 5th Edition D&D rules, it is not a completely strict application of those rules. The combat plays out in real time with pause, like the Infinity Engine games. More playable races and classes are planned post-launch. Players can choose from five playable races (Human, Dwarf, Elf, Half-Elf, and Halfling) and six classes (Fighter, Rogue, Cleric, Wizard, Paladin, and Ranger). The game can also be played entirely in single-player. The dungeon master can create custom adventures and then run them for players, making adjustments on the fly while players play through them. The game will support multiplayer, with up to 4 people controlling characters in the same party as well as a 5th player playing as the dungeon master. Members of the game's development team have previously worked on similar games such as Baldur's Gate, Neverwinter Nights, and Dragon Age: Origins. It is due to release on PC via Steam in 2015. Sword Coast Legends is a party-based tactical RPG that uses 5th Edition Dungeons & Dragons rules and the Faerun campaign setting licensed from Wizards of the Coast.
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